﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TagsMgr
{
    public const string GROUND = "Ground";
    public const string PLAYER = "UserPlayer";
    public const string PLAYER_BULLET = "PlayerBullet";
    public const string ENEMY = "Enemy";
    public const string ENEMY_BULLET = "EnemyBullet";
}
